
Calling the Old Man Out: You can do this once you finally meet up with him.to a point. But Now I Must Go: The "Afterward" epilogue included only in the Fallout 3 Official Game Guide Collector's Edition'', It's implied the Lone Wanderer eventually left the Capital Wasteland for parts unknown, and most Wastelanders aren't sure whether or not they're even still alive. But for Me, It Was Tuesday: In Fallout: New Vegas, it's implied that ED-E's kindhearted creator Whitley was likely one of the numerous Enclave personnel killed by the Lone Wanderer in Broken Steel. The Big Guy: For the "Project Purity", since scientists lack combat skills, The Lone Wanderer is in charge of doing everything that involves combat and protection. Including Yao Guai, which ordinarily consider humans a tasty meat snack. The Beastmaster/ Fluffy Tamer: If you have the Animal Friend perk, which makes certain animals friendly. You can knock the guns out of their hands though, so it's not entirely unfeasible. Barbarian Hero: It's possible to just specialize in melee weapons, but it's not a very good option considering nearly everyone else has a gun, and will likely just back up and shoot you. Ballistic Discount: A favored tactic among Neutral characters to balance their karma is to kill random scavengers and traders out in the wastes (outside of towns so no one will turn hostile) after buying a weapon from them. Given the many skill books you'll find, Intelligence or no you'll be doing a lot of reading too. Badass Bookworm: Intelligence is the most important stat due to the fact that it determines how many skill points you earn, so players are usually this it also helps that it fits the prologue and backstory very well. Of course like with most protagonists many perks can make them essentially superhuman, and early on in the game the player can mutate the Lone Wanderer so that they heal limbs if they are suffering from severe radiation poisoning. He/she takes down entire armies on his/her own. Badass Normal: He/she is just some kid from a Vault. The Lone Wanderer does all that and manages to supply the entire region with clean drinking water. The Vault Dweller and the Chosen One went place to place righting wrongs, bringing order and stopping invading armies. All-Loving Hero: With good karma, and more so than the previous two Fallout heroes. Anti-Hero: Can be any type, from well-intentioned but misguided to Villain Protagonist, depending on your actions throughout the game. Acting like a jerk will cause many characters to refuse to give you quests, so an evil Lone Wanderer will often have to be friendly if s/he wants to receive quests. And the Adventure Continues: With Broken Steel, at least. You'll reshape the future of the Wasteland and gun down armies before the game is done. Action Survivor: As said above, you begin a kid from a Vault with no experience in the Wasteland and perhaps nothing more than a security officer's uniform, a 10mm pistol, and some stimpacks and food.
The search begins to find Dad and why he left the Vault, sparking a quest along the path to greatness.
Marked for death and needing answers, the Wanderer flees the Vault, thrust into the harshness of the outside world with no experience and little more than a handful of Vault security equipment and supplies. The Lone Wanderer lived happily in Vault 101 for the first 19 years of his/her life before his/her beloved father escaped, leaving The Wanderer alone and with the overzealous Overseer's men after them.